![]() Infinite Space is worth a look - it takes the ending out and makes the game go on forever. There are some primitive mods available which are summarized in this thread and hopefully at this wiki page. ![]() This save file is one that starts at the end of sector 1 with a universe where it's possible to unlock the ship. If you're lazy, you can download this profile save file and stick it in your save folder. If you want spoilers, the wiki has you covered. Jump towards it and engage it before it reaches your base. The game explains it in the flavor text at the end and also to the left of the map when you jump, but: You need to take the fight to enemy flagship. If the weapon has low or no damage (a Bio-Beam has 0 damage, for instance) it will not penetrate. Some of the damage of a beam weapon makes it through enemy shields. My Beams Aren't Penetrating Enemy Shields! I Was Promised Full On Hot Penetration Action! This mod by NotInventedHere replaces them with names from sci-fi movies and TV shows. This mod by Tommofork replaces all the names with people who have posted in this thread. The Advanced Edition is out - that's probably all there is, but they've said they're maybe thinking about an Android version. Will there be more FTL? DLC? Expansion? Sequel? You can teleport crew members onto enemy ships to kill their crew and sabotage their systems, but watch out - the enemy can board you, too! If you get boarded, or if you ship catches on fire, sometimes it's best to lock everything down and open some bulkhead doors to let the cold, uncaring vacuum of space take care of everything. Meanwhile, on your journey you will continually find new parts to retrofit your ship with, like missile launchers, drone systems, beam lasers, and so on. Each crew member gets better at whatever it is they're doing, so as you go on, your pilot gets better at piloting, your engineer gets better at repairing the engines, and so on. You get to order all your little crewmen around to the various stations, putting out fires, repelling intruders, and manning the ship's systems so that you can shoot at the enemy and so on. So, a bunch of frantic jumps through space, ending with your ship exploding. This includes permadeath, randomly generated game worlds, relatively short play sessions (15-60 minutes), and a single-player focus. Quote: We use the term loosely, mostly just as a representation for some of the main thematic elements of the genre.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |